This feature leads to many varied and unique star systems possibly with planets that can co-orbit around each other, or with binary star systems, and infinitely more possibilities. Star systems are intelligently simulated using the "Star Forge", a generator that simulates the creation of a star system forming from its nebular cloud to determine what celestial bodies appear and what orbits they have. Stars we haven't collected data on are procedurally generated which allows you to explore any of the 400 billion of them. Stars that we do know of are properly mapped in place and are of the correct type given the information we have about them. Although in the current beta, full access to the entire galaxy is limited, in the final game, you will be able to visit any of the 400 billion stars in our galaxy on a 1:1 scale. Very realistic representation of space & star systems Elite Dangerous uses publicly available real world star maps that we have of the Milky Way consisting of 150,000 star systems. But it really should be judged on its own merits, not berated simply for not being another game. Eve is unlike most other MMOs in a great many respects, and like any game won't be for everyone. The way training scales, you won't be at a huge disadvantage for that long. Name a game where you can start out in PvP with the same gear and skills as everyone else. Yes, you are at a disadvantage early on in PvP. What you turn over to anyone is by deliberate actions only, again, like any other MMO. Yes, there are scammers, but nobody can just steal anything from your inventory. If you just want to shoot, loot, and sell, it's no different than any other game. Yes, the game economy is complex enough that some people actually use spreadsheets. The heightened challenge that other players provide over some AI is nice, because it makes it so much sweeter when you beat a gatecamp or a mining gank. If you get killed, you should always have many other ships to fly somewhere safe, even if you're nowhere near being good at PvP. "Losing six months of work" is just nonsense. Yes, if you stuff everything you have into a ship all at once and fly out into the void, you can lose it all. The vast majority of Eve players are mature and even helpful. This complaint is not about the game, but about a small subset of gamers found in all multiplayer games. You will blunder into bad situations, but is there an MMO where you can't end up in a place far above your level, and is it really fun for a game to be a nice, safe "playpen"? Yes, there are griefers who enjoy being flamed at by angry players. What fun is a game without it? But you can pick your level of danger. Some places are like Kansas City, others are like Tombstone, Arizona. Though many features have been added, the game play has remained consistent for over a decade, making for a complex but knowable game. A consistent sandbox game unfairly maligned for not being "progression on rails" CCP refuses to dumb down the game for casual subscriptions that would end up being short term anyway.
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