![]() Save and close:Ģ) In the same folder, edit Fallout4Prefs.ini and add this:ģ) THIS IS VERY IMPORTANT TO REMEBER BECAUSE YOU HAVE TO CHANGE IT BACK EXACTLY THE SAME AS WHAT IT WAS AFTER YOU'RE DONE: Remove the Vr part from the filename Documents\My Games\Fallout4VR\Fallout4VrCustom.ini so it just reads Fallout4Custom.ini AND ALSO rename that folder Fallout4VR so it just reads Fallout4.Ĥ) Open NMM using Administration Mode (Usually available in the list if you right click the exe). No, it's not a typo.there's nothing after the bottom = sign. Here are the steps:ġ) Add this to your Documents\My Games\Fallout4VR\Fallout4VrCustom.ini file. ![]() One common issue is read only files not allowing you to save, just right click, Properties, Untick Read Only. ![]() Please google each step if you are not sure how to do it. If you also have the non-VR game installed, there are extra steps you need to take that you can find online). there would be something that wouldn't work.Quick guide on how I got it working (NOTE: I only have the VR version installed so there are no conflicts between the normal and VR mods. Every mod manager has it's pro's and con's even if I wrote one myself. We could all install 10 mods with every mod manager or manually and end up with the same result, it just depends on how easy you find it to do it your way.Īs I say, if it appeared to be a criticism then I am sorry. Merging XML's, SWF's and even mod merging is like second nature but that is because I have spent 15+ years doing these. I also fully understand what is being replaced, why it is replaced and what replacement I want to the extent that I could manually install 200+ mods and it will be stable. It is probably as I have used NMM since Skyrim and I know every flaw/glitch and shortcut. A little like asking which is the best car as every model has it's ups and downs. It's just in my experience, I have had problems and spent an hour finding it when it takes me 2 minutes on others and likewise it is purely my opinion. )ĭon't get me wrong, I have used Vortex a lot and if it sounds like a criticism then to you and everyone I apologise sincerely. Therefore I won't start pointing out my ignorance by faulting flaws in it that don't exist. I've no idea on the NMM's state of current development if I'm being perfectly honest. Its means of literally overwriting (next mod overwrites the files of the last mod installed) was one of its worst features. ![]() At that point in time it was an absolutely terrible implementation of mod management. I threw NMM to the curb many moons ago, pre-Vortex, when it was all but useless to any but those who couldn't let go of the familiarity. MO2 is completely virtualized, your vanilla remains completely vanilla. The rest are load overhead, no more or less.Īs far as profiles and instances go, if that's your ultimate goal, you should be using MO2 for Fallout 4, not NMM or Vortex at all. Only the last one (in the case provided) will do anything. NMM lets you screw up, without warning, and load all of those plugins. Live Dismemberment off the top of my head if you want to try one) or you say no and enable the plugins you do want separately. Up to you, in Vortex you either say yes and disable the plugins you don't want (i.e. It doesn't give you a pick or choose list, no, but neither does NMM, or MO. Vortex lets you know there are multiple plugins and will enable them all (or none) depending on whether you answer yes/no to the "has multiple plugins, enable them all" question. Just like NMM (and MO/MO2, fwiw), it lists mods and plugins separately. It actually sounds more like you're unfamiliar with Vortex than any actual real criticism in this or your prior post. ![]() I'm not saying it is bad and I do use it for other games which it does very well but I find NMM worked, still works and will continue to work so why break it If Vortex does the same, then I uninstall, reinstall still the same so I have to Bash or NMM to activate. There are comments that it doesn't activate ESL's but you click the tab and instantly activate and deactivate any mod. Originally posted by Sauro:I've been using the community version of NMM for all of my current 200 hours of Fallout 4 and it has not had a single issue thus far. ![]()
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